Groups Similar Look up By Text Browse About

Similar articles
Article Id Title Prob Score Similar Compare
209827 ZDNET 2021-6-9:
Google has used AI to gamify the design of computer chips
1.000 Find similar Compare side-by-side
209579 VENTUREBEAT 2021-6-9:
Google used reinforcement learning to design next-gen AI accelerator chips
0.781 0.596 Find similar Compare side-by-side
209753 ZDNET 2021-6-11:
Now Google is using AI to design chips, far faster than human engineers can do the job
0.100 0.557 Find similar Compare side-by-side
210007 VENTUREBEAT 2021-6-11:
AI Weekly: AI helps companies design physical products
0.461 Find similar Compare side-by-side
209724 VENTUREBEAT 2021-6-9:
DeepMind says reinforcement learning is ‘enough’ to reach general AI
0.363 Find similar Compare side-by-side
209504 VENTUREBEAT 2021-6-9:
Facebook proposes NetHack as a grand challenge in AI research
0.350 Find similar Compare side-by-side
209391 TECHREPUBLIC 2021-6-8:
Qualcomm adds 7 new chips to power IoT installations in retail, warehouse and manufacturing sectors
0.349 Find similar Compare side-by-side
209376 ZDNET 2021-6-7:
This hard drive breakthrough could see HDDs holding 10 times more data
0.345 Find similar Compare side-by-side
209573 VENTUREBEAT 2021-6-7:
Mythic launches analog AI processor that consumes 10 times less power
0.331 Find similar Compare side-by-side
210009 VENTUREBEAT 2021-6-11:
Can we afford AI?
0.330 Find similar Compare side-by-side
209700 TECHREPUBLIC 2021-6-11:
Global chip shortage: How manufacturers can cope over the long term
0.308 Find similar Compare side-by-side
210121 ZDNET 2021-6-10:
Programmable chip maker Xilinx acquires C/C++ programming tool provider Silexica
0.303 Find similar Compare side-by-side
209454 VENTUREBEAT 2021-6-8:
IBM releases AI model toolkit to help developers measure uncertainty
0.302 Find similar Compare side-by-side
209791 ZDNET 2021-6-11:
Singapore researchers tap human body as medium to power wearables
0.291 Find similar Compare side-by-side
209684 VENTUREBEAT 2021-6-10:
Intel debates buyout of SiFive to bolster chip technology against Arm (source)
0.288 Find similar Compare side-by-side
209809 ZDNET 2021-6-10:
Biden administration forms new AI task force
0.285 Find similar Compare side-by-side
209823 TECHREPUBLIC 2021-6-10:
Researchers win $4.4 million in grants for projects using AI to take on climate change
0.283 Find similar Compare side-by-side
209767 VENTUREBEAT 2021-6-10:
OpenAI claims to have mitigated bias and toxicity in GPT-3
0.274 Find similar Compare side-by-side
209386 VENTUREBEAT 2021-6-9:
How AI and mosquito sex parties can save the world
0.269 Find similar Compare side-by-side
209405 VENTUREBEAT 2021-6-7:
Video chat apps tout ‘inclusive’ AI features
0.253 Find similar Compare side-by-side
209780 TECHREPUBLIC 2021-6-11:
Global chip shortage: How the auto industry is coping with high demand and limited supply
0.252 Find similar Compare side-by-side
209790 VENTUREBEAT 2021-6-11:
Facebook’s AI can copy the style of text in photos from a single word
0.251 Find similar Compare side-by-side
209569 ZDNET 2021-6-9:
The global chip shortage is creating a new problem: More fake components
0.250 Find similar Compare side-by-side
209825 TECHREPUBLIC 2021-6-10:
How well does Google Docs spelling and grammar check work?
0.248 Find similar Compare side-by-side
210005 VENTUREBEAT 2021-6-11:
This AI system learned to understand videos by watching YouTube
0.244 Find similar Compare side-by-side


ID: 209827


Date: 2021-06-09

Google has used AI to gamify the design of computer chips

Google researchers have found through the development of an AI model, the technology could design the layout of a computer chip faster and more efficiently than those designed by humans. Researchers from Google have uncovered that artificial intelligence (AI) could potentially design computer chips more efficiently than human engineers. In a research paper published in Nature, Google Research explained that designing a physical layout of a computer chip, known as floorplanning, is a complex and time-consuming task but essential. To help achieve a more efficient outcome, the researchers developed a series of algorithms to treat chip floorplanning as a game, components as pieces, the canvas on which the components sit on as the board, and the winning results were based on the performance which was assessed using evaluation metrics based on reference datasets of 10,000 chip placements.   During a six-hour period, the algorithms were able to develop chips that were similar or more efficient that those designed by humans, who typically take months, the researchers uncovered. "Our method generates manufacturable chip floorplans in under 6 hours, compared to the strongest baseline, which requires months of intense effort by human experts," the researchers said. Not only does the method save time, but the researchers also highlighted that the quality of the work also improved "because it is exposed to more instances of the chip placement problem". According to the researchers, the method has already been adopted by Google, pointing out that it was used for the production of a recent-generation tensor processing unit. Google first revealed it was experimenting with AI to design its chips last year. Google's head of AI research Jeff Dean told ZDNet at the time it could help shave costs and help produce more efficient designs. "We're getting our designers to experiment with it and see how they start to make use of it in their workflows," he said. Elsewhere, researchers from Spain have identified that therapy based on the Nintendo Wii Balance Board could potentially help improve the balance in children with cerebral palsy. The analysis, conducted by researchers from Spain's University of Jaen, carried out 11 trials with 270 children with cerebral palsy. It examined the effects Nintendo Wii therapy (NWT) could have on functional, dynamic, and static balance in children with the neurological condition. "Nintendo Wii therapy is one of the most widely used non-immersive virtual reality devices in the neurorehabilitation of children with CP and requires more active participation and movement than other conventional video game systems, such as PlayStation or Xbox," the research paper said. "The Nintendo Wii allows participants to interact with a virtual environment projected on a screen using a handled controller or joystick with or without a force platform called the Wii Balance Board. "NWT is an accessible low-cost tool that combines physical, functional, and cognitive functions within a safe environment, such as the home, and incorporates motivation and fun into the proposed exercises, increasing the active participation of children with CP in the prescribed rehabilitation." The results showed that on functional balance, there was "very low-quality" evidence with a large effect of NWT compared with no intervention and "moderate-quality" evidence for using NWT alongside conventional physical therapy in 30-minute sessions lasting longer than three weeks, compared with conventional physical therapy alone. When the results were examined for dynamic balance, the researchers found "very low-quality" evidence for a medium effect for using NWT plus conventional physical therapy versus using conventional physical therapy alone. "Our results suggest that Nintendo Wii therapy may be a useful tool that can be included in neurorehabilitation physiotherapy protocols to improve balance in children with cerebral palsy," research author Esteban Obrero-Gaitán said. "Virtual reality-based rehabilitation using Nintendo Wii is considered a multi-sensory and active therapy that encourages the child's participation, increasing motivation, and adherence to therapy due to its playful nature. In addition, it is a low-cost tool that can be used at home for therapeutic purposes." The results of the analysis have been published in Development Medicine and Child Neurology.